主题: Modeling Plant Life in Computer Graphics
Synthesizing realistic models of vegetation is an open problem in computer graphics. Plant models are intrinsic in virtual scenes and the human visual system is well-equipped to see any imperfections and irregularities. Therefore, the appearance and the inhomogeneous structure of plants still pose many challenges to computer graphics researchers. Plants do not develop independently and they are heavily affected by their environment that makes this problem even more difficult.
This presentation will cover several techniques in modeling vegetation in computer graphics. After a brief introduction of plant modeling and plant environmental response, we will focus on advances in 1) procedural and inverse-procedural modeling, 2) biologically-based approaches for urban trees modeling, and 3) user-assisted approaches for vegetation.
Bedrich Benes is a full professor of Computer Graphics Technology and Computer Science at Purdue University, Purdue University faculty scholar, and a director of the High Performance Computer Graphics Laboratory. He is editor in chief of Computer Graphics Forum and he was a papers chair of Eurographics 2017. He has worked as IPC member of various conferences including Siggraph, Siggraph Asia, Eurographics, Symposium of Geometric Modeling, among others. He is one of the editors of the newly-established journal In Silico Plants by Oxford Publishing.
Dr. Benes works in generative methods for geometry synthesis, and his main focus is in procedural, inverse procedural modeling, and simulation of natural phenomena. He has published over 140 research papers in the field. Bedrich has been sponsored by the National Science Foundation, NASA, Adobe Research, Intel, Siemens, Samsung, Department of Energy, and Ford Inc., among others. His graduate students work in Adobe Research, Google, Microsoft, Nvidia, Samsung, Siemens, and Square Enix.